12/20/2023 0 Comments Each contour line as you go inland![]() ![]() Group and building (and other hard surface lines as well) are inĪnother separate group so the geometry doesn’t stick to each other,Īnd/or topo is on its own layer and it all works to revise and relook Can Toposhaper do that? And then to edit, jump back to 2D and presuming the topo is in a Drop building footprint in for reference, manipulate contour lines in The topo lines could be at varying elevations say from a Geolocate Lines in 2D plan (with them actually being 2D, ie all at the sameĮlevation) or via using Sketchup Standard Top view from above in which That being draw and manipulate all the contour (wouldīe nice to find a vid with SPOKEN WORDS!), but… I didn't see in the demos the kind of (archaic, old school) technique Ok, I’ve looked at that a bit and it seems to have potential. Tool set on a selection of contour lines. SketchUp, you can apply ‘From Contours’ from the ‘Sandbox’ Want to manipulate the terrain, do you? If you do have the contours as welded segments -> to curves in ![]() But that’s probably not what you are after. Or at best you may scale one or two curved contour lines or move them They are editable like how you would move edges, faces or vertices. … how you do it and then have it remain Easily editable? The “bottom” lines and then use sanbox tools to reconnect the parallel Seen vids where you have to arduously have to go thru and delete all What do you do with the vertical face between topo elevations? I’ve JustĪs you can offset lines but you can’t grab sections of line sectionĪnd move the vertice and end up with a smooth (topo) line can you? and Ok I buy thatīut using the push/pull tool to alter grades seems overly basic. You say moveable/editable just like regular geometry. Point, not just landing (stamp) a building on it. Yes indeed I DO want to manipulate the terrain, that's the whole “welds” line segments into one continuous line. ![]() I am also familiar with some extension plug in that Thanks to anyone Who can point me in the right direction. I just don’t see a sketch up a Quillivant to this process.Īll the sketchup tools and methodology that I see don’t have a parallel to this process maybe I just need to change my thinking but so far after watching probably 10 tutorials I cant seem to find someone who gets to the point of a here’s how are you meld a new building into an existing landscape and have it looking and making sense. accustomed to sitting down with trace over topo lines with a building footprint and sketching and reconnecting topo lines or deadending them into objects as necessary or retaining walls or whatever. My problem is that I am pretty old-school i.e. I think I would be able to import surveyors I don’t care either to do you were 3-D and work from that if I needed to. I understand the stamp tool smoove tool and how to land or hover something onto existing terrain. I know how to import geoterrainn and slice it into topo layers/lines ( if that makes sense as a working methodology) I started the sandbox tools pretty thoroughly and I’m familiar with the TIN and Hidden geometry aspects, not to mention sketch up nuances Let’s say I’m modeling a simple one story house with a walkout below with the house placed into a hillside. ![]() Can someone direct me to a good tutorial series for the following?: ![]()
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